AI Insights · Timothy · October 2022
Top 5 PVP Games on iOS in Central America Q3 2022
A look into the performance of the top 5 PVP games on iOS in Central America during Q3 2022, highlighting trends in weekly downloads, revenue, and active users.
An analysis of the top 5 PVP games on iOS in Central America for Q3 2022 reveals interesting trends in weekly downloads, revenue, and active users. Data provided by Sensor Tower showcases the following performances:
Stumble Guys, published by Scopely, Inc., saw a varied performance throughout the quarter. Weekly revenue peaked at approximately $63K in early August, but then declined to around $36K by mid-September. Weekly downloads also showed a downward trend, starting at over 100K in late June and dropping to about 46K by the end of September. Despite this, the game maintained a strong user base with weekly active users ranging between 397K and 547K.
Free Fire, from GARENA INTERNATIONAL I PRIVATE LIMITED, experienced notable fluctuations in revenue. The game’s weekly revenue peaked at around $347K in late August, with a notable dip to approximately $114K in early September. Weekly downloads remained fairly stable, with numbers hovering around 30K to 39K. Active user engagement was strong, consistently staying above 1.2M throughout the quarter.
Roblox, developed by Roblox Corporation, demonstrated steady financial performance with weekly revenue ranging from $112K to $148K. The game’s weekly downloads peaked at about 41K in late July but declined to around 25K by the end of September. Despite these fluctuations, weekly active users remained stable, averaging around 530K.
Subway Surfers, by Sybo Games ApS, had relatively lower revenue figures, peaking at about $1K in early September. The game’s downloads showed a gradual decline, starting at 39K in early July and falling to 24K by late September. However, Subway Surfers maintained a robust user base, with weekly active users consistently above 3.2M.
Call of Duty®: Mobile, published by Activision Publishing, Inc., witnessed fluctuating weekly revenue, peaking at approximately $96K in early August and dropping to about $54K by mid-September. The game’s weekly downloads ranged from 23K to 28K, while active users showed a slight decline from 319K to 285K over the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.